Six Underwater Dancers in 3D with Hand-Drawn Ribbon Trails

A 12-second underwater choreography featuring six high-precision 3D-rendered dancers arranged in three depth tiers, with volumetric light, bubbles, and fabric simulation. The piece layers 2D hand-painted teal ink washes and dry-brush edges over the ribbons as they cut through water, while a strict rhythm rule demands at least three action groups and two directions every two seconds. Camera logic moves from front-row detail through a ribbon arch to the lead dancer, then side-tracks, pulls wide, pushes in, orbits overhead, and finally tilts up and pulls out.

This clip could not be loaded — it may have been removed from X.
AI导演Siri @Sirilee2026 ·
View on X ↗

Prompt

【基础】\n清澈蓝绿色水下空间,六名成年舞者为高精度 3D 渲染角色,组成前中后三级:中央领舞穿深青长袖,前排双人持短银杆,后排三人携半透明丝带。水下体积光、布料、气泡与皮肤材质真实;丝带划过水流时叠加 2D 手绘青绿晕染,飞白边缘和断续墨线像水下纸绘被冲散,但不抹平立体角色。\n【动作舞蹈模式追加】\n群舞必须有层次:领舞负责主旋律,前排双人负责交叉镜像,后排负责丝带成拱门与反向波纹;丝带传递要有先后,不做克隆式同步。\n【节奏控制强制执行】\n每 2 秒明确至少三组角色动作与两种方向;用水流、气泡、丝带和光束作为结果反馈。\n【开篇设定】\n先拍前排银杆划水,再向后穿过丝带拱门看见领舞;后排 0.2 秒延迟抬腕。\n【核心叙事】\n0-2 秒:领舞从低位上浮并旋腕,前排双人交叉银杆,后排三人从两侧释放丝带;气泡向上,丝带形成不对称拱门;[声:水下闷鼓、气泡、杆件、布料、呼吸、铃音、推水、低频]。\n2-4 秒:领舞向右翻身,前排一人下沉一人上扬,后排从左向右依次穿过拱门;水流把三条丝带拉成渐进波浪;[声:翻身、推水、杆响、丝带、气泡、鼓点、呼吸、尾鳍般水声]。\n4-6 秒:领舞双臂展开并收至胸前,前排双人以相反方向旋杆,后排两人抬高丝带、一人低位穿越;光束被切成六段;[声:旋杆、衣料、水流、气泡、低鼓、铃片、转体、呼吸]。\n6-8 秒:中央领舞向镜头推进半身,前排形成斜线退开,后排丝带从上方落下又被腕部托起;水泡串成一列,空间层次明显;[声:推进、退步、丝带回弹、杆件、鼓刷、气泡、呼气、水流]。\n8-10 秒:领舞低位横转,双人前排短暂交叉后分开,后排三人一快一慢一停再续,丝带在水中绕出三枚环;[声:横转、交叉、分开、丝带、水泡、低频、杆响、呼吸]。\n10-12 秒:领舞向上旋升,前排银杆指向两侧,后排同时释放丝带末端但不同拍;丝带、气泡和光束继续上行,队形从拱门打开成扇面;[声:上浮、杆件、丝带、气泡、鼓尾、铃音、推水、呼吸]。\n【运镜逻辑】\n前排细节开场;穿过丝带看领舞;2-4 秒侧向横移;4-6 秒全景展示三级深度;6-8 秒推近领舞;8-10 秒俯视环形;10-12 秒上仰拉远。\n【压轧细节】\n水下光束有体积感,六名角色保持 3D 写实材质;2D 青绿手绘丝带轨迹要有湿画晕染、飞白、纸纹与不规则残墨;服饰材质轻薄但不透明,角色身高、肤色、发型、袖长和道具位置有差异;不出现真实品牌或文字。\n【配音与配乐描述】\n无台词;水下低鼓、柔和金属铃、气泡与丝带摩擦构成节拍,音乐不追求陆地拟音。
? How to use this prompt ▾
  1. Copy the prompt using the green "Copy prompt" button above.
  2. Open your model — launch Seedance 2.0 on its official interface.
  3. Paste & generate — keep the verbatim prompt text for best adherence. Set aspect ratio to 16:9 and clip duration to 10s.

What makes this prompt work

Every insight below is verified against benchmark generation parameters, not asserted. How our prompt engineering benchmarks work →

CAMERA
"push-in" is a core cinematic camera technique for establishing spatial immersion and subject framing. Also present: "pull-out", "wide shot".
LIGHTING
"volumetric" establishes luminance depth, volumetric shadow falloff, and tonal contrast across the generation.
MOOD
"surreal" — Mood and aesthetic tone are explicitly directed to maintain emotional consistency throughout the scene.
DURATION
At 10s, this clip is optimized for high temporal coherence and fluid, realistic motion physics.
MODEL
Seedance 2.0 (ByteDance) provides the underlying diffusion and motion architecture. Camera, lighting and duration cues transfer across models — what differs is how literally each model interprets motion.
PROMPT LANGUAGE
The prompt is written in Chinese. This library keeps every prompt in its original language rather than translating it — the exact words are what was conditioned during generation.
Seedance 2.5 BytePlus Cloud Partner

Tell bigger stories with Seedance 2.5

Create AI videos up to 30 seconds long with richer image, video, and audio references. Ideal for complex ideas that need consistency and control.

Explore on BytePlus Official ByteDance Enterprise Cloud