Zombie Job Interview 3D Animated Comedy Sketch

A stylized 3D animated workplace comedy where a lovable zombie interviews for a corporate job with an upbeat recruiter, delivering deadpan jokes about being recently deceased. The prompt specifies dialogue, comedic timing, expressive facial animation, and shot choices like medium two-shots and close-ups with a slow push-in for punchlines.

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DeCat @DeCat2025 ·
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Prompt

**Job interview**
Seedance 2.0 fast @dreamina_ai

Bright, funny stylized 3D animated workplace comedy. 

A lovable zombie in an oversized navy business suit sits across from an extremely upbeat corporate recruiter in a colorful modern office. 
The zombie is trying very hard to appear professional: crooked tie, messy hair, slightly green skin, goofy friendly face, tiny résumé carefully held in both hands. Cute and comedic, never scary.
The recruiter smiles enthusiastically.
RECRUITER: “So! Tell me a little about yourself.”
The zombie proudly straightens his tie.
ZOMBIE: “Hard worker. Team player. Recently deceased.”
The recruiter pauses for half a second, then professionally writes something down.
RECRUITER: “Great! And what would you say is your biggest weakness?”
The zombie thinks seriously.
ZOMBIE: “Communication.”
RECRUITER: “Interesting. Why?”
ZOMBIE: “Mostly… groaning.”
The zombie gives a tiny embarrassed shrug.
The recruiter nods and writes another note.
RECRUITER: “Okay! Where do you see yourself in five years?”
Cut to the zombie.
A very long silence.
His confident smile slowly disappears.
He starts counting five years on his fingers. One finger accidentally falls onto the desk.
Both stare at it.
The zombie quietly picks it up, pushes it back into place, then continues counting.
Another awkward pause.
He slowly looks at the recruiter.
ZOMBIE: “Optimistic question.”
Silence.
The recruiter lowers his pen.
RECRUITER: “…Right.”
The zombie leans forward hopefully.
ZOMBIE: “So… when do I start?”
The recruiter nervously checks the résumé.
RECRUITER: “Do you have any references?”
The zombie smiles proudly.
ZOMBIE: “They’re all dead.”
Beat.
The recruiter slowly closes the folder.
The zombie gives him an enthusiastic thumbs-up.
ZOMBIE: “Is that a yes?”
Strong comedy rhythm with quick conversational cuts and longer pauses before punchlines. Expressive facial animation, subtle eyebrow and eye reactions, awkward recruiter smiles, confident zombie delivery. Use medium two-shots for conversation, close-ups for punchlines and reaction shots, with a slow comedic push-in during the five-year silence.
Colorful polished 3D animated-film aesthetic, warm cheerful office lighting, playful proportions and expressive characters. The zombie is adorable, optimistic and unintentionally funny rather than depressing, disgusting or frightening. Keep dialogue clearly separated between characters with accurate lip sync and consistent voices. Lighthearted, absurd workplace humor from beginning to end.
? How to use this prompt ▾
  1. Copy the prompt using the green "Copy prompt" button above.
  2. Open your model — launch Seedance 2.0 on its official interface.
  3. Paste & generate — keep the verbatim prompt text for best adherence. Set aspect ratio to 9:16 and clip duration to 15s.

What makes this prompt work

Every insight below is verified against benchmark generation parameters, not asserted. How our prompt engineering benchmarks work →

CAMERA
"medium shot" is a core cinematic camera technique for establishing spatial immersion and subject framing. Also present: "close-up".
LIGHTING
"warm tone" establishes luminance depth, volumetric shadow falloff, and tonal contrast across the generation.
MOOD
"playful" — Mood and aesthetic tone are explicitly directed to maintain emotional consistency throughout the scene.
DURATION
At 15s, this clip is optimized for high temporal coherence and fluid, realistic motion physics.
MODEL
Seedance 2.0 (ByteDance) provides the underlying diffusion and motion architecture. Camera, lighting and duration cues transfer across models — what differs is how literally each model interprets motion.
PROMPT LANGUAGE
The prompt is written in English. This library keeps every prompt in its original language rather than translating it — the exact words are what was conditioned during generation.
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